xcproject files you have open, and use the new. This has the effect of creating a new file: materialExample.xcworkspace. Now simply run pod install from the root of your project directory. This will have the following contents: # Podfile Now set up a new single-view Swift iOS XCode project, and create a file in the root directory called Podfile. If you don't have cocoapods installed already, you can get it with: $ sudo gem install cocoapods I'll show you how to install this package with cocoapods (a dependency manager for XCode), and how to set up a simple text field. I've had good experiences using this package, and it's nice to worry about the Swift version. This should happen in less than a week, but in the meantime, there's another great package written in Objective-C: Material Controls For iOS, which has roughly 2,000 stars on Github. However, Material is written in Swift, and is yet to release a Swift 3 version. The most popular and fully-fleshed is Material, with roughly 6,000 stars on Github. There exist Objective-C and Swift libraries of UIControls which allow us to easily develop iOS applications in such a style. # OSX: KISSmetricsOSX, HockeyAppOSX, MixpanelOSX & ParseAnalyticsOSX.Material Design refers to a set of design principles used in most applications developed by Google, most notably the Android operating system. # iOS: Mixpanel, Localytics, Flurry, GoogleAnalytics, Firebase, KISSmetrics, Crittercism, Countly, Bugsnag, Helpshift, Tapstream, NewRelic, Amplitude, HockeyApp, HockeyAppLib, ParseAnalytics, HeapAnalytics, Chartbeat, UMengAnalytics, Segmentio, Swrve, YandexMobileMetrica, Adjust, Intercom, Librato, Crashlytics, Fabric, AppsFlyer, Branch, Snowplow, Sentry, Keen, Adobe, MobileAppTracker, Leanplum & Appboy. # Guide and example for a neat way to modify pods using patchfiles
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