So it means if you were to alter the outcome of a choice, you often have to replay a good 10+ min of game, rewatching the characters engage in boring, mundane activities such as opening a door (every door-opening in this game has a long cutscene. It's also a choice-heavy game with no option to save manually or skip cutscenes (many of which are unnecessary and lengthy). But the game was likely not made with the mobile platform in mind, resulting in confusing, clunky movement and camera controls.
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